WATER
5Graydle Slime
Archetype:
Graydle
ATK:
0
DEF:
2000
View:
2976
If this card is in your hand or Graveyard: You can target 2 "Graydle" cards you control; destroy them, and if you do, Special Summon this card. You can only use this effect of "Graydle Slime" once per turn. When Summoned this way: You can target 1 "Graydle" monster in your Graveyard; Special Summon that target in Defense Position.
Graydle Slime — Power Evaluation
Final Score: 57 ± 6 · Confidence: Medium
- Intrinsic: 55 · Deck: 59 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion
Why it scores here
Graydle Slime converts a board of two Graydle monsters into a self-Special-Summon from hand or Graveyard plus a Graydle revived from the Graveyard in Defense Position, so its value is a body-and-recursion swap that depends on already having Graydle on the field. Its presence in 54 of 54 sampled decks and 27 Graydle-archetype decks confirms it is reliably accessible and played, but under guardrail 3 that frequency does not raise the score by itself. Its ATK and DEF (0 and 2000) earn nothing, and it has no opponent interaction, so the score rests on access, the Level 5 Tuner body, and the Graveyard recursion.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Live from hand or Graveyard, with 3 copies in 31 of 54 decks and 53 of 54 decks pairing it with Graydle Alligator or Graydle Eagle, but the activation needs two Graydle you control (verified text and deck stats; the combo starter count is 0 so this is inferred). |
| Combo & Conversion | 52 | The text gives one extra body plus one Graydle revived from the Graveyard, which is a fair board with help rather than a one-card full board; no recorded boards exist (inferred from text). |
| Resource Economy | 45 | It destroys two of your own Graydle as a cost and returns one Graydle from the Graveyard, which is roughly even with a Graveyard refuel and no card draw (verified text, inferred balance). |
| Effect & Interaction | 10 | It provides no negation, removal, or hand-trap reach against the opponent (verified text). |
| Material Utility | 60 | It is a Level 5 WATER Aqua Tuner, which fits common Synchro material slots, and the Tuner designation survives effect negation (verified card data, inferred fit). |
| Resilience & Flexibility | 55 | It works from two zones (hand and Graveyard) over multiple turns, but a single Graydle board wipe or an effect negation of its hand activation stops it (inferred from text). |
| Deck-Building Efficiency | 60 | It is run at 2.26 copies on average with no garnet or lock restriction, but it is only useful in Graydle-supporting builds, which narrows its home (observed deck stats plus inferred restriction). |
Calculation
Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 55, Deck ≈ 59, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Reliable hand and Graveyard activation with 3 copies running in 31 of 54 decks
- Converts two Graydle into a Graydle recursion plus a Tuner body
- Level 5 Tuner body is material even when its effect is negated
Weaknesses
- Requires two Graydle you control, so it is dead in a non-Graydle board
- No opponent interaction and no ATK or DEF value
- Dependent on the Graydle archetype's board presence
Counters / choke points
- Hand-trap or negation answers to the hand and Graveyard activation
- Board wipes that remove the two Graydle required as its cost
Best use
Extender and Graydle recursion engine. Decks: Graydle (archetype 925, 27 of 54 decks), Graydle (archetype 1326, 4 decks). Suggested copies: 3.
Evidence & gaps
- Verified: Card text: hand or Graveyard activation that destroys two Graydle you control, Special Summons itself, then Special Summons a Graydle from the Graveyard in Defense Position; Level 5 WATER Aqua Tuner with 0 ATK and 2000 DEF; 54 of 54 sampled decks run it, average 2.26 copies, 31 decks at 3 copies; Graydle Alligator and Graydle Eagle each in 53 of 54 decks
- Observed: 27 of 54 decks are Graydle archetype (50%), 11 distinct archetypes overall; 88.9% of decks use gameplay type 7 and 11.1% use gameplay type 4
- Inferred: Accessibility is high because the card is live from hand and Graveyard once two Graydle are present; Resource economy is roughly even because the cost and the recursion return about the same value; Deck fit is strong because the partner set is the Graydle core
- Data gaps: no combos supplied, so combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) available, so archetype inclusion is inferred from the deck sample only top-card data rankings not supplied average starter count when present unknown, so deck resilience is inferred format ids 7 and 4 are not named in the evidence no banlist token, so 3 copies is assumed as the legal maximum






